BTS

For Vendors

You sell cards. The marketplace shouldn't be your landlord.

I'm Dustin. I sell singles and sealed online, just not at tables like you, and I build software for a living. Every sale through a marketplace hands over 10 percent or more before payment processing even takes its cut. At some point I did the math on my own sales and built my way out. Now I build the same thing for other vendors.

Run a physical shop with a register and weekly events? You want the Game Stores page instead.
Tell me what you sell
01

Your own storefront, live in about a week

The problem

You've got inventory and customers, but the storefront belongs to someone else. The fees never stop, the buyer belongs to the platform, and your “store” is a seller page that looks like everyone else's.

What you get

A real website on your own domain, with your name on it.

  • Card catalog auto-populated for your game(s), with search and filters buyers actually use (set, condition, printing, foil, price)
  • An admin panel where you add, edit, and remove listings, bulk import from CSV, and mark things sold. No spreadsheets, no database, no code.
  • PayPal checkout with the total verified server side, order confirmation emails, and an order view so you know what to ship
  • Market price shown next to your listing price as a reference while you list
  • Works on a phone, because that's where your buyers are

I build it, I host it, I keep it patched and backed up. You list cards and ship orders. That's the whole division of labor.

The math that made me build this. If you move $1,000 a month in singles on a marketplace, you're paying roughly $100 a month in commission before processing fees. My hosting is $99 a month, flat, whether you sell $1,000 or $10,000. Above your first grand a month, every fee dollar you're not paying is yours. And the customer list is yours too.
02

Show mode: one inventory, table and web

The problem

You're at a show. Someone at your table wants a card that someone online just bought. Or you get home Sunday night and spend two hours reconciling what sold where.

What it does

A fast admin screen built for the table: search the card, set quantity, mark it sold, take payment however you like (a PayPal QR is built in if you want it). It decrements the same inventory your website sells from, live. One stock count, no double sells, no Sunday night spreadsheet. The goal is to be able to turn on show mode on the site having you approve all website purchases before they go through, so that stuff doesn't disappear at your table during an in person sale to an online customer.

03

Pricing

ItemPrice
Storefront setup (one game)$999 one time
Each additional game catalog$249 one time
Hosting, maintenance, and backups$99 per month
Show mode add-on$299 one time
Custom features$50 per hour, 2 hour minimum

Setup covers your domain hookup, branding, catalog import, PayPal onboarding, and a working checkout before you pay the first month of hosting. Custom means custom: want lists, price history, buylist mode, a second seller. If you can describe it at my table, I can quote it.

04

See one running

Click around a live one first. It's the exact build you'd get, seeded with real cards.

Open the demo storefront

Met me at a show?

Book at the table and setup is $799 instead of $999. Otherwise, tell me what you sell and where you sell it now, and I'll tell you what the switch looks like.